

Force the input object to activate and open the upload dialog. tAttribute("accept", Pointer_stringify(extFilter)) Set the extension filtering for the upload dialog InputLoader.dataSinkFn = Pointer_stringify(dataSinkFn) InputLoader.gameObjName = Pointer_stringify(gameObjName) memory that these parameter-string-pointers point to will not be valid later. We need to turn these values into strings before the callback, because the The text results are in, so just send that Giving reader.onload access to this input.Īlert("Error while reading file " + file.name + ": " + )

afterwards for legitimate reasons, it wouldn't trigger an onchange it through the FileReader and process it in its onload In order to access the file contents, we need to run The file data isn't instantly available at this level. In this example, we assume only one file is selected We need to add it to the body in order for it to be active. When we add it to the body, make sure it doesn't visually We need it to be of the "file" type to have to popup dialog InputLoader = document.createElement("input") If this is the first time being called, create the reusable The situation will be the same here, although a bit more involved.īrowserTextUpload: function(extFilter, gameObjName, dataSinkFn) The previous article involved creating DOM objects in JavaScript (through the *.jslib plugin) and letting that do our dirty work. All they can do is ask the browser to bring up a dialog for the user to select a file – and then receive the file if the user selects something.

